Sessions Included:
- Introduction to Micro:bit
- Basic Programming with Micro:bit
- Advanced Programming with Micro:bit
- Group Programming Challenge
Workshop Overview
This workshop introduces students to the micro:bit and how to create interactive programs using the MakeCode platform. Embark on an exciting journey with the micro:bit! This hands-on workshop guides you through the essentials of coding and electronics, empowering you to create interactive projects using the MakeCode platform. Whether you’re a beginner or looking to deepen your skills, you’ll explore programming concepts, experiment with sensors and LEDs, and collaborate on creative challenges—all while having fun and building confidence in technology.
Workshop Details
- Duration: 1 day
- Target Audience: Grades 6-11
- Prerequisites: None
- Materials Needed: Micro:bit, computer with internet access, and basic crafting supplies (optional)
- Learning Objectives:
- Understand the basics of programming and electronics
- Create interactive projects using the micro:bit
- Collaborate with peers to solve coding challenges
- Develop problem-solving and critical thinking skills
- Workshop Structure:
- Introduction (30 minutes): Overview of the micro:bit and its features, introduction to MakeCode platform
- Hands-On Activities (2 hours): Guided projects using the micro:bit, including LED animations, sensors, and basic programming concepts
- Group Challenge (1 hour): Collaborative coding challenge where students work in teams to create a project using the micro:bit
- Wrap-Up and Reflection (30 minutes): Share projects, discuss learning outcomes, and reflect on skills developed during the workshop
- Skills Developed:
- Programming fundamentals
- Creativity and innovation
- Teamwork and collaboration
- Basic electronics knowledge
- Key Concepts:
- Introduction to micro:bit and its features
- Programming with MakeCode
- Using sensors and LEDs
- Problem-solving and critical thinking in coding
- Resources:
- Additional Notes:
- Encourage students to explore their creativity and think outside the box when designing projects.
- Provide opportunities for students to share their projects and ideas with the class.
- Foster a supportive and inclusive learning environment where all students feel comfortable asking questions and seeking help.